Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mo5CK-hWcaH-Ft4AD-ktxaW-rPdKP | 20/15/6 | 95.6 | 1.33 | 2026-06-25 17:51:46 · 38m 31s | |
| CSGO-NqKpT-DNSc6-Obuwv-mh8Hv-FhnEM | 13/7/8 | 103.3 | 1.26 | 2026-06-25 17:22:49 · 22m 33s | |
| CSGO-QQAkL-XA5ra-o7bAM-ZtMfs-uhJaA | 17/17/4 | 90.3 | 1.20 | 2026-06-25 16:31:14 · 31m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.