Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8OjR2-PmMWd-fnJ5j-UrNxG-sH2cQ | 18/24/6 | 63.3 | 0.86 | 2026-07-03 01:38:47 · 47m 38s | |
| CSGO-ZTV3A-RQBSE-DKCff-y2o6n-us68F | 13/17/5 | 73.0 | 0.95 | 2026-06-23 17:53:31 · 34m 28s | |
| CSGO-wSyGh-VTGd3-hJ3LY-XbeUV-XF95Q | 12/12/7 | 105.7 | 1.39 | 2026-06-20 22:50:40 · 21m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.