Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zs3Jp-yGfcA-qfCch-WpAkA-uT2JE | 31/5/2 | 218.9 | 3.23 | 2026-07-03 12:18:18 · 11m 51s | |
| CSGO-LSmqr-K6uRP-5NMpZ-hFdaF-bTsdA | 20/5/0 | 126.2 | 2.14 | 2026-07-03 11:21:00 · 13m 54s | |
| CSGO-ODxi4-GEinF-9R794-EwTHY-NRz6A | 30/1/0 | 195.6 | 3.37 | 2026-07-03 11:03:19 · 13m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.