Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oNK8z-ZGrMw-wzhc5-z627A-JebRF | 14/16/10 | 70.9 | 1.09 | 2026-07-04 01:12:05 · 34m 34s | |
| CSGO-v8haz-hGULR-c7aDW-eRviG-woHGG | 16/18/5 | 79.0 | 1.10 | 2026-06-30 19:06:09 · 31m 41s | |
| CSGO-4u6Nc-bbwAN-f63vQ-EvVAd-KFYXC | 20/20/4 | 67.2 | 1.02 | 2026-06-12 22:47:44 · 57m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.