Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eO7SR-ESZ69-BYbP8-YPspR-XSUnB | 7/15/3 | 51.9 | 0.58 | 2026-07-03 15:26:49 · 29m 11s | |
| CSGO-5zppe-uGAkw-Ju5GM-BsQHn-x3JPJ | 12/19/6 | 72.0 | 0.84 | 2026-06-26 16:20:24 · 40m 51s | |
| CSGO-34Odj-wpBy5-O55Qh-6spcJ-VnUaK | 28/23/7 | 88.6 | 1.30 | 2026-06-14 12:30:00 · 48m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.