Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-68vnH-87MSc-RxhHe-8th48-AL4VH | 19/25/6 | 60.4 | 0.82 | 2026-07-03 15:49:39 · 45m 5s | |
| CSGO-Wvmwv-2phoe-HMnbx-Sytv4-2VkDA | 14/15/3 | 71.5 | 0.95 | 2026-07-02 12:06:47 · 29m 16s | |
| CSGO-AhDcq-UY7vM-whUsL-qoPB2-ozioE | 33/17/7 | 106.5 | 1.75 | 2026-07-02 09:25:46 · 41m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.