Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nHzZa-d9kOe-wpNci-5abSh-tDDmQ | 19/11/4 | 108.0 | 1.56 | 2026-06-27 19:23:14 · 25m 22s | |
| CSGO-uUTc6-s9rqS-d5Nnf-GkkoO-VwkMC | 13/19/13 | 84.9 | 1.01 | 2026-06-27 17:41:58 · 39m 4s | |
| CSGO-4kd5B-7FTob-v4zn4-bGvX3-2zYUN | 14/17/1 | 59.8 | 0.88 | 2026-06-25 18:28:39 · 37m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.