Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D4KGy-x9CwM-WzvXp-DUwPb-4YKsE | 21/11/1 | 102.2 | 1.58 | 2026-07-04 02:13:40 · 26m 31s | |
| CSGO-VpAjL-6soWN-sB953-8aVyM-Pn6nM | 31/17/1 | 106.7 | 1.75 | 2026-07-02 02:03:01 · 39m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.