Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZLsmo-2acxf-3O6J8-PiCQ8-6z8aC | 17/18/7 | 81.4 | 1.15 | 2026-07-03 18:31:01 · 38m 38s | |
| CSGO-m5Z6x-JWVS6-OhjHh-u3MDK-sbjsF | 18/15/3 | 69.2 | 1.01 | 2026-07-01 16:03:48 · 34m 13s | |
| CSGO-GRAwf-rPQHM-7i46D-jYyRy-CXFuA | 15/6/2 | 79.3 | 1.44 | 2026-06-29 20:55:49 · 26m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.