Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YM2vD-4qErO-ixtQd-k85cO-JSchQ | 12/14/6 | 74.1 | 1.09 | 2026-07-02 16:17:09 · 32m 35s | |
| CSGO-BmxGH-ud69W-3hbLN-zVwQN-axw5G | 11/13/3 | 69.9 | 0.83 | 2026-06-30 20:22:09 · 22m 6s | |
| CSGO-NdK4W-PhFdu-QWYzQ-UnO52-2zYUN | 20/20/8 | 74.7 | 1.06 | 2026-06-30 16:12:25 · 51m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.