Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZLsmo-2acxf-3O6J8-PiCQ8-6z8aC | 19/14/8 | 73.9 | 1.36 | 2026-07-03 18:31:01 · 38m 38s | |
| CSGO-NDxyo-eLXFx-76oku-vEba2-oBCJC | 21/13/3 | 95.2 | 1.36 | 2026-07-02 18:54:16 · 34m 18s | |
| CSGO-sT8pk-yvEvN-yF9od-WoCib-vEkwG | 13/15/4 | 63.6 | 0.96 | 2026-07-01 16:04:42 · 34m 32s | |
| CSGO-AiHfb-WXa57-hZC4O-uymZz-K2N6H | 26/15/4 | 100.5 | 1.55 | 2026-06-16 19:19:52 · 46m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.