Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2XfOU-6omHi-75inc-9Outi-6395Q | 20/25/6 | 80.9 | 1.01 | 2026-07-03 21:51:30 · 53m 30s | |
| CSGO-CULNS-Ytw4K-oaDBv-69CqG-CoRqJ | 7/8/4 | 51.0 | 0.75 | 2026-06-27 19:08:08 · 31m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.