Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9kmHX-OqMNE-cPOUS-2HDTL-HcyMM | 21/10/2 | 119.9 | 1.81 | 2026-06-26 20:43:11 · 26m 19s | |
| CSGO-7mCPW-xXHTR-9q5YU-dQoUP-u8SKF | 12/15/7 | 101.6 | 1.17 | 2026-06-25 19:04:27 · 28m 18s | |
| CSGO-Us8p6-Gssaa-3MH7S-Ejrpv-YBLDR | 13/9/5 | 84.3 | 1.40 | 2026-06-13 18:00:28 · 23m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.