Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c2cX7-7pw8p-nGV57-Xk5Hu-rfdZH | 10/19/4 | 44.6 | 0.62 | 2026-06-26 22:19:10 · 33m 19s | |
| CSGO-7sunE-mDkQY-SGBBS-rChkG-59qBE | 15/26/5 | 60.6 | 0.66 | 2026-06-26 21:22:45 · 48m 8s | |
| CSGO-wqCsL-AGiCH-oLruH-oTBrE-kyLwF | 17/12/4 | 82.4 | 1.40 | 2026-06-20 16:10:39 · 34m 38s | |
| CSGO-MJx96-c6MGq-cPAhM-HJym2-9VatH | 9/13/3 | 80.6 | 0.89 | 2026-06-20 15:36:37 · 29m 14s | |
| CSGO-ovCOY-85EJN-PKzxN-Fm2X6-myBcO | 21/14/7 | 117.5 | 1.49 | 2026-06-12 18:49:50 · 40m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.