Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rx9Tn-zcjmT-zuiFM-mukOy-CCLwF | 12/18/1 | 51.4 | 0.77 | 2026-07-01 21:43:39 · 37m 6s | |
| CSGO-xtep6-ryV9j-s3uYx-EzCuQ-HvoNO | 18/19/9 | 79.1 | 1.11 | 2026-07-01 20:02:04 · 48m 19s | |
| CSGO-izSna-SwvZd-uuvNi-zZoPY-XkKoD | 18/21/6 | 79.8 | 1.04 | 2026-06-23 16:34:34 · 44m 37s | |
| CSGO-GKOaq-ohrPe-dmrEn-oxtfW-OvuCQ | 12/12/5 | 65.1 | 1.12 | 2026-06-11 17:55:11 · 29m 6s | |
| CSGO-YiXZQ-9F5Kj-muYFM-nxrQt-7MnQD | 12/21/8 | 67.0 | 0.78 | 2026-06-11 16:19:34 · 42m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.