Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tTjx2-mQ2mo-Bqaso-OsmEw-8rP3A | 11/14/3 | 54.5 | 0.86 | 2026-06-28 23:55:49 · 29m 28s | |
| CSGO-mYtrd-74Kom-aOiSF-Hjwsk-tXvzF | 12/15/4 | 92.3 | 1.08 | 2026-06-28 22:41:20 · 25m 51s | |
| CSGO-7jYxo-DbhFv-U34hy-mBQS7-2dKTK | 11/8/3 | 77.2 | 1.28 | 2026-06-28 00:23:50 · 30m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.