Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EpzD3-MZrXB-TNHa4-Ku5UD-fUxXD | 14/11/8 | 97.9 | 1.31 | 2026-07-01 15:10:09 · 32m 17s | |
| CSGO-6OzOL-PGrU7-3PjCh-DE7kR-imoUE | 26/12/9 | 159.3 | 2.20 | 2026-06-29 19:36:16 · 32m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.