Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EU4OT-4Fjq2-SrD2d-KY7Eo-3De4D | 6/15/1 | 39.6 | 0.43 | 2026-06-30 10:02:33 · 22m 56s | |
| CSGO-YdKHL-AWjDT-YueGy-xtPSy-5qk2H | 16/15/6 | 82.8 | 1.12 | 2026-06-27 21:09:49 · 39m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.