Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G5cGr-xvfZo-PFhpm-enwJL-Z9JjC | 24/21/4 | 76.5 | 1.15 | 2026-07-05 19:17:13 · 48m 59s | |
| CSGO-h835E-wFT8A-dMdpY-7KwVd-pipNO | 12/15/8 | 61.9 | 0.88 | 2026-06-27 22:00:44 · 37m 20s | |
| CSGO-6rTxE-eeqf3-r3vu6-ML96y-KhMMB | 12/9/3 | 80.7 | 1.18 | 2026-06-27 20:58:49 · 28m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.