Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xGTCZ-BT7ck-YV6ra-pVGSP-rSjGH | 13/10/2 | 77.9 | 1.29 | 2026-07-05 18:57:17 · 22m 55s | |
| CSGO-2bPWM-6rxHq-zmcmF-UqqUi-uipNO | 7/15/3 | 61.0 | 0.66 | 2026-07-05 15:28:01 · 22m 56s | |
| CSGO-wfs6p-yo2yr-HyUoO-GVGvY-JuiTL | 24/11/3 | 127.4 | 1.84 | 2026-06-30 17:30:28 · 27m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.