Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K24er-KFmQL-TBTwz-3vrGH-fnnYF | 18/13/6 | 110.7 | 1.48 | 2026-07-04 12:53:08 · 29m 49s | |
| CSGO-kLmbp-cOk6s-Ekrvo-4Ox32-DCRmH | 12/19/10 | 84.0 | 0.81 | 2026-07-01 19:31:37 · 43m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.