Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bywJ6-Cezjz-NACPT-e2sXY-zQJLH | 19/13/4 | 72.8 | 1.26 | 2026-07-04 20:12:43 · 35m 36s | |
| CSGO-pFCXt-PZJbi-GpPXB-SvtAs-vWHzN | 19/13/6 | 92.6 | 1.50 | 2026-07-03 17:00:29 · 27m 2s | |
| CSGO-LWdu3-y2rXU-VtZSt-Rb59F-pdBpF | 19/17/6 | 105.4 | 1.26 | 2026-07-03 14:58:05 · 37m 50s | |
| CSGO-kNsOv-p289n-PXu3e-sbh5Q-mG64E | 8/17/1 | 51.7 | 0.44 | 2026-07-02 15:40:10 · 28m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.