Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GLasP-97BPU-nvvEk-mDRZA-Q9jbN | 19/11/4 | 97.1 | 1.49 | 2026-07-06 13:23:56 · 31m 12s | |
| CSGO-SzPb3-jOQ8i-SDeii-kRTwm-i49oF | 22/15/7 | 127.6 | 1.60 | 2026-07-05 09:57:51 · 31m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.