Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8Vita-pPFJA-9L8sC-oirrj-WifiK | 26/11/4 | 124.8 | 2.01 | 2026-07-04 19:12:14 · 26m 18s | |
| CSGO-YeOG4-hL6rF-eH65u-6GZcX-8vKjC | 25/11/8 | 140.8 | 1.96 | 2026-07-01 18:58:15 · 29m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.