Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EzRNr-94rcB-4ybsz-2XhoW-rG64E | 10/10/0 | 66.1 | 1.04 | 2026-07-01 09:54:37 · 14m 32s | |
| CSGO-M2SAj-APuiV-jhVmF-FM2nU-EmG4C | 8/15/3 | 50.7 | 0.55 | 2026-06-30 14:21:02 · 29m 52s | |
| CSGO-5MhYu-MZuMj-ihUZA-mYs9F-Zc8zP | 12/12/8 | 101.1 | 1.34 | 2026-06-25 08:18:13 · 25m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.