Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9cRMu-RtmuS-hqYEE-PktF3-C2WPA | 16/18/5 | 91.7 | 1.14 | 2026-07-02 17:56:12 · 35m 9s | |
| CSGO-oJ7KC-Hu59v-c4bqm-Y4BWr-Q4zAC | 17/16/4 | 80.6 | 1.08 | 2026-06-28 18:07:45 · 32m 20s | |
| CSGO-Pa5rG-wweXV-8A72q-QoFKN-xxdqA | 16/19/3 | 81.7 | 0.98 | 2026-06-26 22:03:59 · 35m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.