Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KPQVk-Q7SWX-LT2HH-EpLva-wZ7nM | 15/17/0 | 70.5 | 0.92 | 2026-06-16 12:55:47 · 28m 51s | |
| CSGO-bWtHX-Xmrtb-2wxDc-P54px-XfP7B | 7/10/6 | 77.4 | 0.97 | 2026-06-14 04:44:04 · 17m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.