Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.2%Peak single-match outcome anomaly 16.2/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
9.4% of kills through smoke (penalty scales above 8%)
2.6% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 8 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hjWiG-AGNBQ-sBRnv-cJnHh-2EkwG | 10/19/5 | 64.4 | 0.67 | 2026-07-04 20:12:05 · 31m 12s | |
| CSGO-fQfK5-3UTKE-zC6hY-Zxac3-Gzi5P | 10/10/4 | 48.2 | 0.95 | 2026-07-04 15:22:48 · 32m 30s | |
| CSGO-PZw7Z-VOUBx-8z2i6-ufn8G-5xOhG | 19/16/13 | 85.2 | 1.15 | 2026-07-02 17:00:11 · 44m 4s | |
| CSGO-jn6we-hiBNR-nDDQ2-Fb6iw-vrzED | 9/12/4 | 53.6 | 0.80 | 2026-06-28 18:19:11 · 34m 9s | |
| CSGO-tqcBX-7CrqE-mOhpj-QpfdV-AvxfF | 7/18/4 | 80.6 | 0.55 | 2026-06-27 18:24:26 · 30m 15s | |
| CSGO-d2KLA-pq4jc-enNE4-enceC-vT88F | 14/18/10 | 83.9 | 0.96 | 2026-06-22 19:20:18 · 35m 42s | |
| CSGO-zz8xy-JWahb-bNMK5-4S2AU-x62NF | 18/13/8 | 106.7 | 1.55 | 2026-06-20 13:20:16 · 32m 6s | |
| CSGO-ofYhP-6VGUt-vXzQE-dfYZt-efFnK | 10/16/7 | 68.0 | 0.82 | 2026-06-08 15:59:34 · 34m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.