Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3WFxE-5VXMb-5ShPY-WhdcA-XTKXL | 14/14/2 | 73.0 | 1.05 | 2026-07-05 12:22:16 · 29m 44s | |
| CSGO-MCsJo-5PkrH-VsKRa-Abo8u-YBLDR | 12/15/4 | 75.5 | 0.95 | 2026-07-05 11:46:38 · 25m 47s | |
| CSGO-QPWuf-SJ8x3-dKHda-6qM5U-eR9jE | 12/13/2 | 63.2 | 0.88 | 2026-07-01 12:11:05 · 30m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.