Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2VkJ7-X2vad-mdhyO-KqpuL-xxdqA | 15/18/8 | 80.8 | 1.04 | 2026-07-01 12:29:07 · 43m 35s | |
| CSGO-dadod-T2Hfv-tkQD6-Z97SG-KdWXC | 12/6/6 | 86.5 | 1.44 | 2026-06-27 23:28:01 · 27m 39s | |
| CSGO-hWAA6-mMWND-Qs2s4-PohQ9-udueM | 12/17/7 | 66.3 | 0.81 | 2026-06-10 19:43:39 · 39m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.