Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ciKOj-bQnc4-k2E4C-ANy6f-PjNpP | 26/25/5 | 89.3 | 1.20 | 2026-06-25 20:47:15 · 53m 56s | |
| CSGO-52MkD-NhwA2-y4qZx-huazP-tm7SA | 17/12/7 | 101.1 | 1.42 | 2026-06-25 20:06:26 · 33m 57s | |
| CSGO-TQtJi-6ZZeJ-ZmeRK-ha6ee-muW5F | 14/12/3 | 85.1 | 1.30 | 2026-06-25 19:28:41 · 29m 14s | |
| CSGO-vocbM-ZmEZn-uVpws-4PwUQ-7wPcF | 14/21/9 | 86.7 | 0.89 | 2026-06-25 18:44:39 · 40m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.