Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tcRsn-6N5eX-HQnsT-rXSAA-FBMsE | 18/15/7 | 79.9 | 1.27 | 2026-07-02 21:08:21 · 35m 34s | |
| CSGO-dU95w-B9XXK-nSGi7-C4DjM-2mw9H | 14/16/11 | 104.3 | 1.14 | 2026-07-01 20:28:36 · 32m 21s | |
| CSGO-DEFzk-4bSrb-BahZb-tTf86-6z8aC | 22/18/6 | 99.9 | 1.26 | 2026-06-28 21:23:13 · 37m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.