Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KGRT2-OHkkS-Pyxty-YnzDp-d34uC | 19/17/6 | 86.6 | 1.33 | 2026-06-21 19:31:30 · 37m 36s | |
| CSGO-rBQ6w-5BkAQ-bYsNE-oz9kY-zQJLH | 11/15/4 | 81.0 | 0.77 | 2026-06-21 18:46:05 · 33m 46s | |
| CSGO-Ni3jR-7wV26-ZWXHO-hsYXK-ZxqFF | 7/16/4 | 65.1 | 0.49 | 2026-06-21 12:25:17 · 28m 24s | |
| CSGO-MujjA-iyx6Z-qYBoN-hVW7G-59qBE | 11/17/4 | 63.8 | 0.77 | 2026-06-21 11:50:11 · 30m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.