Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RWrOP-M78RV-Ysyu3-568jG-W9qRP | 14/18/5 | 92.1 | 0.99 | 2026-07-02 18:50:47 · 34m 7s | |
| CSGO-zq6n4-QJwsm-Ypyh5-6KRhy-GMd3K | 24/22/6 | 95.8 | 1.22 | 2026-07-02 17:57:00 · 50m 45s | |
| CSGO-4CxWc-fciJj-hTWuM-ufJD6-dLaxJ | 21/9/3 | 105.5 | 1.73 | 2026-07-02 17:23:43 · 29m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.