Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6C5wv-pLW64-URRV3-eNAFh-qPuSJ | 18/19/6 | 92.6 | 1.16 | 2026-07-02 18:17:43 · 39m 2s | |
| CSGO-5EnSR-2WFTV-qdaZr-tAx2n-SD8aC | 30/20/9 | 100.0 | 1.48 | 2026-06-14 17:02:02 · 44m 53s | |
| CSGO-u7bjV-5wn2S-2JDwr-2N5wL-Vb37M | 12/18/3 | 62.4 | 0.73 | 2026-06-06 18:33:28 · 38m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.