Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DW3Lx-KpwLC-a6XkY-VHDkm-7NKDR | 9/16/4 | 58.7 | 0.68 | 2026-06-27 21:28:29 · 28m 22s | |
| CSGO-FdcRY-hHsWw-TPoNt-xT5c6-WUVGQ | 28/12/8 | 135.0 | 1.94 | 2026-06-17 20:38:28 · 35m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.