Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dXVuD-7Ato3-bLUAA-pZjNi-DOizO | 22/12/6 | 101.1 | 1.62 | 2026-07-03 18:07:34 · 39m 55s | |
| CSGO-o2pRU-5pnEk-9D3R5-5KJjH-2T88F | 20/16/7 | 97.6 | 1.43 | 2026-07-01 19:00:45 · 43m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.