Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FPLr6-ZHipL-VRZeD-xR6Ta-jZG8D | 13/17/1 | 71.7 | 0.86 | 2026-07-03 16:40:08 · 34m 28s | |
| CSGO-DtKHz-MCHBk-PFqFV-oYSKB-nKurD | 25/9/3 | 126.9 | 2.11 | 2026-06-29 15:23:24 · 28m 51s | |
| CSGO-Sr4NZ-NzdEp-JNt8U-tGs8s-UXOYE | 26/20/5 | 96.8 | 1.30 | 2026-06-26 22:19:05 · 45m 35s | |
| CSGO-6sw5k-TXLdE-e7TPZ-F8kMk-mDN6H | 13/19/4 | 63.9 | 0.81 | 2026-06-19 22:03:06 · 36m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.