Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XUsUL-6eOLA-JwSJy-cA8Sb-25TCP | 14/19/4 | 71.1 | 0.74 | 2026-07-02 16:33:13 · 35m 19s | |
| CSGO-j6woT-RYr57-9NbSE-kDmJA-bKbtH | 11/15/3 | 61.8 | 0.74 | 2026-07-02 15:48:52 · 28m 2s | |
| CSGO-OK8Pj-psC8c-XsdNd-SyHuN-tROEL | 8/16/3 | 57.5 | 0.50 | 2026-07-01 01:55:14 · 22m 13s | |
| CSGO-87ecy-8MSDf-pmwLV-SzU7j-HY5dK | 7/16/1 | 34.9 | 0.38 | 2026-06-24 20:56:41 · 26m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.