Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wDwZw-SL6wE-yN5ES-9XsVY-rup3B | 18/13/4 | 101.6 | 1.31 | 2026-07-04 19:08:24 · 33m 35s | |
| CSGO-cfMKG-nn2Cc-v5YTF-EfJBS-2vDuA | 18/19/2 | 78.3 | 1.03 | 2026-07-04 15:57:02 · 31m 47s | |
| CSGO-PCquR-JEKdr-VoRPb-FhNvu-jBcBN | 16/16/4 | 82.2 | 1.08 | 2026-06-28 16:32:18 · 41m 6s | |
| CSGO-EHa5h-2zAzw-8brGn-JDAJM-HSWsO | 20/18/3 | 63.6 | 1.02 | 2026-06-22 16:35:07 · 52m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.