Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m8GLM-hDPDx-G2rUH-5MLDi-Z5O3A | 19/18/3 | 97.4 | 1.27 | 2026-07-01 04:06:49 · 32m 7s | |
| CSGO-M9HUZ-un4Dx-bSL8H-7mcXf-h5EiJ | 15/15/9 | 82.8 | 1.12 | 2026-06-30 03:54:31 · 36m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.