Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oWufq-d4zjy-BhqxH-tB8i2-vLJjC | 5/19/2 | 26.0 | 0.26 | 2026-06-30 20:12:06 · 31m 0s | |
| CSGO-82KeX-NxOXD-OA7sx-CsD69-eAFKO | 15/19/9 | 69.2 | 0.96 | 2026-06-25 20:38:59 · 44m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.