Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OYTNf-QS56M-NsPKV-id63q-AhnEM | 16/17/4 | 74.3 | 1.17 | 2026-06-26 22:48:24 · 40m 46s | |
| CSGO-PHoZL-SNwtJ-uf5YY-EvKu7-eLhnL | 22/14/3 | 108.2 | 1.53 | 2026-06-26 22:10:29 · 33m 28s | |
| CSGO-6RiEn-3awFO-pCXna-LWmm2-ozioE | 15/12/5 | 84.2 | 1.31 | 2026-06-26 20:29:22 · 37m 4s | |
| CSGO-Vjvu2-7BrvO-zFGVB-aC9KC-kAoQD | 17/12/9 | 104.3 | 1.49 | 2026-06-24 15:56:15 · 31m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.