Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MZeW6-wwnFw-dEyXK-KUaL4-5UVzE | 26/16/4 | 118.1 | 1.67 | 2026-07-06 19:30:30 · 37m 37s | |
| CSGO-ZwfkL-cTCUF-TOAeQ-OCyoU-FaFSQ | 16/19/5 | 63.9 | 0.86 | 2026-07-01 19:01:55 · 51m 30s | |
| CSGO-DETnQ-Q3C5x-dKQBU-hqqom-DttiB | 13/15/4 | 75.4 | 0.96 | 2026-06-29 20:02:00 · 28m 28s | |
| CSGO-qEMoM-HEYAz-i5aWm-ccKLx-zMOcF | 14/15/6 | 80.1 | 1.07 | 2026-06-28 00:28:19 · 29m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.