Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kj5iJ-PCpOh-2OovK-Qopi7-LzHCF | 10/10/4 | 71.4 | 1.16 | 2026-06-09 20:44:24 · 25m 5s | |
| CSGO-O6Udf-9TGC8-rarmC-5YpbE-Xo3mA | 10/14/4 | 49.9 | 0.85 | 2026-06-09 20:09:10 · 32m 43s | |
| CSGO-KHDsw-HFOm9-EyXbp-WiHMY-NvTKF | 5/18/2 | 34.2 | 0.36 | 2026-06-09 19:30:16 · 31m 27s | |
| CSGO-F4cuu-5WpjL-w2GYV-9mbRL-ScHLH | 9/19/2 | 40.2 | 0.51 | 2026-06-08 19:41:47 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.