Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uAToo-DJdLC-67RLj-ALHjD-BynUE | 20/8/4 | 122.5 | 1.93 | 2026-07-03 21:26:26 · 25m 18s | |
| CSGO-t5yXB-cJiUU-CqmHp-Lkrwi-LPGCF | 13/7/7 | 87.4 | 1.55 | 2026-07-03 20:52:23 · 26m 24s | |
| CSGO-ps2qL-XoxB6-cqVzC-vFitR-xRwLA | 11/14/1 | 72.8 | 0.84 | 2026-07-02 19:08:58 · 22m 46s | |
| CSGO-ETjGS-wjXqi-FSjxJ-X2MUk-MEuWK | 22/17/4 | 90.8 | 1.39 | 2026-06-21 21:23:05 · 39m 47s | |
| CSGO-WxaDF-kFLR5-5psHu-mV3ZJ-cJWzE | 13/15/10 | 78.6 | 1.10 | 2026-06-13 17:21:28 · 31m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.