Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xdWd8-5eXS8-ejjy4-748PS-XH3JE | 13/9/5 | 87.2 | 1.37 | 2026-07-06 17:05:35 · 22m 26s | |
| CSGO-F63sY-SXGp4-6buqX-fznJZ-zFqqK | 8/1/1 | 102.1 | 1.76 | 2026-07-06 16:51:19 · 11m 52s | |
| CSGO-s46bq-c39JP-t4wDv-RQuJx-sVJvM | 14/15/5 | 73.0 | 1.07 | 2026-07-05 19:32:48 · 35m 16s | |
| CSGO-pSwxF-qENFV-UcDrR-GD9fh-mYb7L | 24/18/4 | 107.0 | 1.51 | 2026-07-05 18:50:31 · 38m 16s | |
| CSGO-v95Mr-KROfE-mTL3j-Wxjdx-zqrqK | 11/13/1 | 86.5 | 0.90 | 2026-07-01 19:25:32 · 22m 19s | |
| CSGO-NkoKN-r7x89-rWO3b-Yibek-WifiK | 10/20/6 | 61.6 | 0.72 | 2026-07-01 18:34:44 · 43m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.