Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ujiEY-Kx2Pp-GWKQT-ND2LU-FmhvN | 17/17/5 | 98.9 | 1.12 | 2026-07-05 13:48:07 · 29m 58s | |
| CSGO-iif43-4G7hz-uX5Uy-w5Xp4-6ePNN | 11/17/9 | 66.5 | 0.90 | 2026-06-22 18:07:13 · 35m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.