Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vr8fz-fuWbS-ao2o3-b7G2w-zePNN | 19/10/5 | 107.0 | 1.63 | 2026-07-03 19:57:50 · 27m 53s | |
| CSGO-y35mA-Qnq26-Kj8Ns-YWCHu-RsdVG | 15/17/3 | 83.8 | 0.97 | 2026-06-30 19:47:05 · 28m 30s | |
| CSGO-bPp9b-5JDuA-f5uB3-RGvdu-5fUGQ | 34/9/4 | 166.2 | 2.56 | 2026-06-23 19:12:55 · 29m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.