Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pxw7N-HHuF8-CvEZq-6VuSm-yOeFO | 30/16/5 | 119.2 | 1.92 | 2026-06-30 19:50:19 · 32m 35s | |
| CSGO-dPfB8-tHtGz-NQros-rhHV4-3zeKP | 23/8/4 | 119.1 | 2.03 | 2026-06-30 19:20:05 · 27m 19s | |
| CSGO-UZ6RA-dYCA8-GWjOd-Etwop-HDpcG | 8/4/2 | 112.0 | 1.68 | 2026-06-30 19:05:34 · 11m 37s | |
| CSGO-zBx5t-4dijY-ZNzxy-S97ys-XMfrM | 21/23/6 | 70.1 | 1.01 | 2026-06-30 18:09:40 · 52m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.